![]() ![]() I also use VR exclusively so I'm extremely interested in this part of your message: "The trick is as simple as putting plug-ins (SkyForce, Active Sky etc.) forced onto one core, and then dedicating at least one (but up to remaining) cores to the flight sim, I can even use this technique with VR games by moving the Oculus server onto it's own core and not letting the game/app access (what I refer to as) the "ancillary processing core". I do a lot of iRacing which seems like it's identical in the way it utilizes the PC - pretty much only 2 cores with one core doing the vast majority of the work (physics). ![]() I'm really interested in learning what you are currently doing with PL for your flight sim prior to vulkan. Hopefully, you will be able to tweak it more once more details are found. PS: there is no bad news here, you have to judge this as totally new graphics engine IMO, though I am not too familiar with Xplanes the concept should stand. I would give them time, it might take a few updates to get things optimized, on their end. Thanks for the feedback, It very well totally up to the DEV for how they implement Vulcan in their sim. BTW, I pretty much use the disable cores 0 and 1 methodology for most games and there is almost always (I guess except for Vulcan) an impressive increase in performance. Albeit, that would have been 19-20fps in the same scenario prior to the Vulcan re-code I do hope this info helps someone, or even better, if I'm wrong and someone has a totally awesome solution for getting those frames up. That said, it appears 11.30 breaks a very important script for VR called 3jfps so for people like me that relied on it's LOD abilities to get 45fps, are only seeing 30 now. If I disable ANY core, even the fake hyperthread core, CPU utilization goes down by about 2-3% and a frame rate drop is visible from the counter inside X-plane. With all cores enabled the application (X-plane) is distributing 35 threads and average CPU is 30%. Now, it seems that Vulcan is as impressive as people say. Before, if you didn't disable CORES 0 and 1 X-plane lost 8-10 FPS, significant in the flight sim world. Quote from: Pokeyoats on January 16, 2019, 08:06:41 PM Well, the findings are very interesting, and possibly not the best news for Bitsum (though Prepar3d is still a hot mess that needs Process Lasso). ![]() ![]() This is targeted at re-selling and guerilla marketing.Well, the findings are very interesting, and possibly not the best news for Bitsum (though Prepar3d is still a hot mess that needs Process Lasso). You may, however, promote your own creations, videos and addons. No advertisements without consent of the moderation team. Subsequent violations may result in a ban. Comments links must be explicitly marked as NSFW click through.Īny users posting affiliate links or monetized content will be given a warning. Violations will be reported to admins.Īdding NSFW to this. All users must abide by Reddit's code of conduct. Discussion and criticism are encouraged, but please keep it civil. We're here to discuss a simulator we all enjoy. Multiple offenses will result in a ban.Ībusive or harassing behavior is not tolerated No reselling accounts, giftcards, or serial numbers. There are subs for that, this is not the place. If you'd like to discuss other sims you may want to check out /r/flightsim. This sub is not affiliated with Laminar Research or Austin Meyer and is maintained by volunteer fans of the flight sim software community. ![]()
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